using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Naicy : MonoBehaviour
{
    private List<DialogObject> dialogList = new List<DialogObject>();
    
    // Start is called before the first frame update
    void Start()
    {
        dialogList.Add(new DialogObject(0, "你好luna，听说你准备出去冒险了。"));
        dialogList.Add(new DialogObject(1, "是的naicy，我准备去向远方。"));
        dialogList.Add(new DialogObject(0, "真是一件让人兴奋的事，在此之前，我们来进行一次试炼吧。"));
        dialogList.Add(new DialogObject(1, "好呀，看招~"));

        // foreach (var d in dialogList)
        // {
        //     Debug.Log("输出 "+d.Role + ": "+ d.Talk);
        // }
    }

    public List<DialogObject> DialogList
    {
        get => dialogList;
        set => dialogList = value;
    }
}
